
A C++ and SFML implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior in a 2D fish swarm.
Author: KozhaAkhmetShowing 2 projects tagged with "Simulation". View all projects or filter by other tags below.
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A C++ and SFML implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior in a 2D fish swarm.
Author: KozhaAkhmet
A 3D interactive Solar System Simulator built in Godot Engine featuring editable physics, orbital path visualization, and customizable planet parameters.
Author: KozhaAkhmet