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Project Overview

An interactive user interface built in Unity that visualizes the 3D rotation of different symmetric geometric shapes — using nothing but line segments driven by parametric equations.

Source Code Repository

Technical Details

  • Each vertex position is computed per-frame from parametric sine/cosine equations based on elapsed time, radius, and phase offset.
  • A LineRenderer connects the computed points in real time to draw the rotating 3D structure.
  • Built with Unity’s ShaderLab/HLSL for the rendering pipeline alongside the C# simulation logic.

References