Parametric 3D Rotation Model
An interactive Unity interface that renders the 3D rotation of symmetric geometric shapes using only animated line segments.
Project Overview
An interactive user interface built in Unity that visualizes the 3D rotation of different symmetric geometric shapes — using nothing but line segments driven by parametric equations.
Technical Details
- Each vertex position is computed per-frame from parametric sine/cosine equations based on elapsed time, radius, and phase offset.
- A
LineRendererconnects the computed points in real time to draw the rotating 3D structure. - Built with Unity’s ShaderLab/HLSL for the rendering pipeline alongside the C# simulation logic.